Incredible Hulk Diary: Introduction

Last year I worked as a mission designer at Edge of Reality in Austin, Texas, on “The Incredible Hulk,” a multiplatform title that came out with the Edward Norton movie. Things were incredibly rushed (as dictated by the immutable law of movie games), and I never got much of a chance to keep track of my designs and document them for posterity. I left the company when Hulk was completed, and totally overlooked the value of taking some dev screenshots or documents home with me–which would have been useful not just for my professional portfolio, but also as a way to remember that very busy, over-caffeinated, and tumultuous period in my life.

Therefore, in lieu of any physical documentation of my labors on Hulk (save the game itself), today I venture to document what I recall from some of the missions I designed and scripted–the things that worked, the things that failed, and my reasoning.

I don’t want to spend these posts griping about the shortcomings of the publisher or the developer; that would be easy and probably quite satisfying, but my intention for this series is to focus purely on design, as experienced by me personally. Target audience? Anyone interested in how design works on a major console video game, and/or how David R. Lorentz approaches scenario design.

I will pick several of the more interesting missions, create a unique post for each, and link to them here once they’re done.

Mission 1.1.3: Escorting a Tank
Mission 2.2.2: Escorting a Helicopter

3 Responses to “Incredible Hulk Diary: Introduction”

  • # says:

    Absolutely, Apple’s practical application shop gains all the perks using a kilometer. It is countless a lot of software compared to an extremely unfortunate number of a number with regard to Zune. Microsof company possesses strategies, especially in this dominion with online games, however I don’t know I would prefer to choice about the foreseeable future if this aspect is significant to your account. Ipod and iphone is actually a lot better selection in that case.

Leave a Reply

Search
Archives